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Sept 1999

pscvr999.jpg (77678 bytes) The Effect of Wind Projectiles

1999 by Art Pejsa
Precision Shooting 1999
This article may not be copied or reproduced without
express written consent from Precision Shooting Magazine


           There is a great deal of confusion in the minds of many precision shooters, who are otherwise quite savvy, about the effect of wind on projectiles.  I have found that this is mainly due to a lot of false information circulated by self-styled experts who do not have a clear understanding of the basic physics that is learned in Dynamics 101.  

          I first began teaching dynamics more than half a century ago as a young lad of twenty-five, the youngest professor on the faculty at the US Naval Academy in Annapolis, and have been doing so in various capacities ever since.  

          First, results of correct analysis are FACTS and are not matters of opinion.  The basic laws of nature governing such motion were first put forth more than 300 years ago by Isaac Newton, the greatest scientist who ever lived.  

          Correct analysis enables us to predict the free flight of a 6000 mile ICBM to within a fraction of a mile or the precise position of Mars a hundred years in the future.  Analyzing the effect of wind on a bullet is utterly trivial by comparison.  

          To understand clearly what is going on we must return to Newton’s basic laws of motion.  The first law states:  “A body at rest remains at rest or if in motion, retains that motion (velocity) until acted upon by an outside force.”  The second law says:  “The change in motion (acceleration) of a body is proportional to the outside force acting on it and is in the direction of that force.”  These laws, though seemingly simple, are very profound; they govern all of ballistics!

 Cross-Wind Analysis

           To keep things simple, let us ignore gravity for now and consider only the force of air drag acting on the bullet.  To keep the math as simple as possible, assume a bullet is fired horizontally at 3000 fps at a target 3000 feet away.  Without air drag, flight time would of course be one second (sec).

           With air drag, we find that it takes 1.50 sec for the same bullet if it has a ballistic coefficient of BC = .498.  The key fact is that because of drag, it takes 1.50-1.00 or 1/2 sec longer.  Now, without any forces, in 1.5 sec it would go 4500 feet, or 1500 feet farther than with air drag.  

          We now have a precise measure of the effect of drag; it moves the bullet backward 1500 feet, relative to where it would be if there had been NO force acting.  This 1500 feet is, of course, the product of the 1/2 sec time DELAY caused by drag and the 3000 fps initial velocity.  A key point in thoroughly understanding this is that, according to the above Laws, even if the bullet had originally been motionless, that same force over the same period of time would have moved it backward the same 1500 feet!  

          Let us now introduce a continuous crosswind of 1 fps.  The relative wind causing the drag force now has a tiny added perpendicular component.  The resulting relative wind is represented by the diagonal of a rectangle whose sides in this case are 3000 fps and 1 fps, as shown in Figure 1.  

          From the standpoint of the bullet, the resultant relative wind is now about 3000.0002 fps, at an angle from head-on of 1/3000 radian or about 1/52 of one degree!

            The magnitude of the relative wind and the resulting force on the bullet has not changed perceptibly but is now at a tiny angle of 1/3000 radian.  Now, since by the 2nd Law the motion is in the direction of the applied force, the above 1500 feet backward displacement is now at an angle of 1/3000 radian from directly backward, as shown in Figure 2.

             The resulting lateral displacement is: 1/3000 X 1500 = 1/2 ft.  We have just calculated wind deflection per fps of cross-wind for a bullet with muzzle Vm = 3000 fps and BC = .498.  

          To show that it depends on the time DELAY, and not on muzzle velocity or distance, I’ve constructed a similar problem.  I find that a bullet with Vm = 2000 fps and BC = .219 takes 1.25 sec to go 500 yards or 1500 feet/  Now, without drag, it would take 1500/2000 = .75 sec to go 500 yards.  Drag, as above, causes a:  1.25 - 0.75 = 1/2 sec time DELAY.  The bullet is in this case, thus displaced 2000/2 = 1000 feet behind where it would be if there were no drag.  

          With a 1 mph crosswind, our relative wind rectangle is now:  2000 by 1.  The resultant relative wind is about 2000.0002 fps at an angle of 1/2000 radian from head-on.  The resulting 1000 feet displacement is now at an angle of 1/2000 radian from directly backward so that the lateral displacement rate, again, is:  1/2000 X 1000 = 1/2 ft/fps.  

          Thus, although this bullet’s muzzle Vm is 2/3 as great and it goes half as far, its crosswind deflection rate is the same because the time DELAY is the same.  Hence, in a crosswind Vw fps and a time DELAY of dt sec, deflection:

W = Vw x dt   feet.

 

          We rarely know flight time and don’t need it.  I’ve derived an accurate formula for crosswind deflection W.  For wind velocity Vw in mph, muzzle velocity Vm in fps, and retardation coefficient Fo in ft, at range R yards:

           

          W = 79.2  x              R          x Vw  inches.

                                   (Fo/R - 1.5)      Vm

 

As an example, for:  Vm = 2800, Fo = 3000 and Vw = 10 mph, at R = 300

 

          W = 79.2  x            300          x   10  =  10.0 inches.

                                3000/300 - 1.5       2800

 

          For a wind at an angle 2 from cross-range, we of course use its cross-range component, Vwxcos (2).  F can be found either from velocity loss or from the BC.  As shown in previous issues of PS, for velocity loss Vd fps over a distance r feet, at average velocity Va:  F = r x Va/Vd.  Given a BC based on the G1 drag curve:  F = 165 VxBC (approx.).

 The Effect of a Wind Gust at Various Ranges

          To illustrate this case, I like to use my bowling ball example.  Let a ball roll down the center of an alley 60 feet long and 3 feet wide at 20 fps so that it takes 3 sec to go down the alley.  During its first inch of travel, let it be hit with a crosswind gust enough to import 1/2 fps of cross-alley velocity.  Since its forward velocity is still 20 fps it takes 3 sec to go down the alley, during which time it goes 3 x 1/2 = 1 1/2 feet laterally and into the gutter!

           Again, by Newton’s 1st law, it retains that velocity during the rest of the time down the alley.  A wind gust during the last inch would have virtually NO effect because there is no time left over which to accumulate a displacement.

           The key point here is that a FORCE does NOT impart a displacement or even a velocity, it imparts an acceleration which in a period of time accumulates a change in velocity and which in that same time accumulates a displacement change.

           Because of this fact, the effect of a wind gust on a bullet depends on the time to go to the target.  Hence a gust near the shooter has far more effect than one near the target.  To illustrate this, I’ve calculated the effects of a 10mph crosswind during the various 100 yard portions of a typical 400 yard flight, for Vm = 3000 fps and BC = .425.  Note for example, Figure 3, with no wind in the last 100 yards total deflection is reduced only 1 inch, (from 13 to 12 inches)!

 Headwind and Tail-Wind Effects

           Headwinds or tailwinds are very easy to analyze correctly.  From the bullet’s standpoint, in a 10 fps headwind, drag is the same as if its velocity is increased 10 fps, from, say, 3000 fps to 3010 fps, or 1/3 of 1%.  We can show that for each 1% change in V, drag typically changes 1.5%.  Hence the 10 fps headwind causes an increase in drag of 1.5 x 1/3 = 1/2%.  This can be simulated by a 1/2% DECREASE in BC (or F), from, say, .400 to .398.  With Vm = 3000 fps, this causes an increase in bullet drop at 500 yards of 0.12 inch.

           The deflection due to a 10 fps crosswind is found to be 15.72 inches, 130 times that of an equal headwind or tailwind!  The effects of head or tailwinds are utterly trivial by comparison; so ignore them!  In fact, the vertical change in impact point from a crosswind due to “gyroscopic coupling” is far greater than that due to a head or tailwind!


 

 

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